Game Engines For Music

Game Engines For Music: A Crash Course in GODOT
Game engines aren’t just for games. They’re powerful tools for building interactive sound, performance systems, and multimedia worlds. The Game Engines for Music : Crash course in GODOT is an introductory crash course workshop that explores how game engines are increasingly used in music and live performance, with a hands-on introduction to the open-source engine GODOT. Marko Cicilliani will walk participants through examples of real projects, cover the core concepts, and offer a solid starting point to begin creating your own game-based environments for musical











